4 ms·
This isn't anywhere close to doing a full scene with ray tracing, just some shadows and added reflections. The prettier looking demos are all static geometry. T
by exDM69 11y ago
This isn't anywhere close to doing a full scene with ray tracing, just some shadows and added reflections. The prettier looking demos are all static geometry. There's one demo with moving objects but all static meshes. No mention how expensive is the preprocessing that they do (building BVHs or other acceleration structures).
This may be a very interesting piece of hardware but it's not something that will revolutionize gaming over night.
Rasterization with post processing tricks may be "cheating" but it still subjectively looks better than any raytracing based technology so far (in anything close to real time). Raytracing is mainly interesting for shadows, which can't be accurately simulated with rasterization. There are pretty shadow mapping tricks but no "one size fits all" solution exists.