3 ms·
You're talking about an algorithmic problem (of a path tracer), this hardware just traces rays. It supposedly does so at 10x the efficiency of a high-end GPU (w
by texelsoup 11y ago
You're talking about an algorithmic problem (of a path tracer), this hardware just traces rays. It supposedly does so at 10x the efficiency of a high-end GPU (which isn't designed to do raytracing in the first place). That's the "groundbreaking" part.
For realtime use, this hardware will likely do no more than a single directional light's shadow plus and single bounce of sharp reflections. This is then combined with a rasterized view of the scene. Keep in mind that this is a "mobile" GPU that hasn't been "scaled up" for the Desktop yet.
For offline use, this hardware will at least be more efficient than a GPU.