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Rendering Realtime Caustics in WebGL
- sirsar 11y agoIt's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
- frik 11y agoIt would be nice to open up the 5 year old code and put it on github.
- PavlovsCat 11y agoThe code is neither obfuscated nor minimized, so what's not opened up about it?
- mietek 11y agoThe code has been on GitHub for a while. https://github.com/evanw/webgl-water https://github.com/evanw/webgl-water