3 ms·
I'd use semi-realtime path tracers as a benchmark: https://home.otoy.com/render/brigade/showcase/ https://home.otoy.com/render/brigade/showcase/
by Gravityloss 11y ago
I'd use semi-realtime path tracers as a benchmark: https://home.otoy.com/render/brigade/showcase/ https://home.otoy.com/render/brigade/showcase/
- CyberDildonics 11y ago'Semi' real is a very long way from real time when it comes to ray tracing. Because of the exponential requirements for convergence, it is easy to impress people with interactive but noisy tracing. When you wait for it to converge however, the parts that take a long time to converge still take a long time to converge.
- Gravityloss 11y agoI meant the visual quality
- CyberDildonics 11y agoThen why not go all the way and compare it to movie visual effects?