5 ms·
I didn't have time to cover it in the video but ray tracing makes a huge difference for foveated rendering in VR. Maybe I'll write about it when I have some tim
by alexvoica 11y ago
I didn't have time to cover it in the video but ray tracing makes a huge difference for foveated rendering in VR. Maybe I'll write about it when I have some time.
- xlm1717 11y agoAwesome. This is coming just as VR is reaching mainstream popularity. Coming up to an exciting time in terms of entertainment technology!
- mrec 11y agoIntriguing, particularly if the lower-power claim here proves out. So far nothing meeting the Oculus reqs (970 GTX or better) will fit in a SFF PC, much less a laptop. Part of that is physical size, but 100W+ TDP for a graphics card alone is never going to be acceptable to most people, if only because of cooling problems and fan noise.
- chx 11y agoThe R9 Nano will fit into an SFF. The rest is obviously true.
- CyberDildonics 11y agoYou are talking about ray tracing the first hit and then shading the resulting fragments normally I'm guessing?