3 ms·
C# on the iPad
- vyrotek 17y agoHas anyone had an experience using MonoTouch in general? As a .Net developer I'm very intrigued.
- dannyr 17y agoThey have an evaluation version now so you can try it.
- krobertson 17y agoI've heard very positive things. I haven't used it personally, but my boss had been doing some playing with it. Main barrier for me is the price tag if I find I like it.
- TomOfTTB 17y agoI've been playing with it and so far I'm impressed. You still have to learn the individual iPhone API calls and adjust to the new environment but once you get past that it's actually quite easy to use. FYI: This e-book has helped a lot: http://www.wrox.com/WileyCDA/WroxTitle/Building-iPhone-and-iPod-touch-Applications-for-the-NET-C-Developer-with-MonoTouch.productCd-0470590734.html http://www.wrox.com/WileyCDA/WroxTitle/Building-iPhone-and-i...
- deleted 17y ago[deleted]
- topbanana 17y agoThe evaluation version is fully functional in the simulator, but you can't get it onto a real device. $399 for the cheapest version. If they halved the price I'd buy it, I'm sure many more would too.
- DrJokepu 17y agoI suppose you have to make the decision if the time you save by working with C# instead of Objectve-C (if there's any at all) is worth $400.
- topbanana 17y agoI don't suppose anyone's still following this, but I borrowed a mac, and installed monotouch. It's very impressive indeed. $400 is easy to justify at work, but for free stuff at home not so much.