4 ms·
Two years is a lifetime in tech. This isn't a mainline consumer product even though they may market it as such. A few hardcore gamers and VR enthusiasts will bu
by davej 11y ago
Two years is a lifetime in tech. This isn't a mainline consumer product even though they may market it as such. A few hardcore gamers and VR enthusiasts will buy this, slightly more will get to experience this through a friend who has purchased it. It will churn away and people who can't quite justify shelling out the cash will still be excited by the experience. By the time v2 comes around, the price point will be much more acceptable. I would expect that by v3 it will be mainstream.
I wouldn't be surprised if we saw yearly iterations of the Rift for the first few versions. Ultimately I think this tech has to be paired with a console rather than a PC for widespread adoption.