2 ms·
I'm not an expert -- but I have heard the number 3.5x thrown around, i.e., the basic point is that a VR-rendered scene is 3.5x as computationally expensive as a
by berberous 11y ago
I'm not an expert -- but I have heard the number 3.5x thrown around, i.e., the basic point is that a VR-rendered scene is 3.5x as computationally expensive as a standard scene.