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It took some experimenting to learn the sorts of things that cause users to feel dizzy/weird. We've come a long way since then. The $600 price point is not tar
by namuol 11y ago
It took some experimenting to learn the sorts of things that cause users to feel dizzy/weird. We've come a long way since then.
The $600 price point is not targeting average consumers -- this is a PC enthusiast product.
Expect the next generation of VR -- one with a clearer set of best-practices -- to hit mainstream.