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Stop with "Virtual Reality" hype. People feel dizzy after trying this out. You will see how this hype will decline after the product launch. We see hype because
by lossolo 11y ago
Stop with "Virtual Reality" hype. People feel dizzy after trying this out. You will see how this hype will decline after the product launch. We see hype because big companies bet on this product and now want to get their millions back...
- Sephiroth87 11y ago"People"... Have you actually tried it?
- PretzelPirate 11y agoI felt dizzy at first, but quickly got used to it. It was a very fun experience. I would happily play for hours wearing it. Its no Virtual Boy, but its the best substitute I can find. :)
- tluyben2 11y agoI have the dev kit from the first Kickstarter (and will get this one apparently for free because of it); never felt dizzy at all nor anything else negative besides getting sweaty in my face after a while of playing. It might be a hype and it might decline but not because 'people feel dizzy' in general.
- namuol 11y agoIt took some experimenting to learn the sorts of things that cause users to feel dizzy/weird. We've come a long way since then. The $600 price point is not targeting average consumers -- this is a PC enthusiast product. Expect the next generation of VR -- one with a clearer set of best-practices -- to hit mainstream.
- baby 11y agohaven't felt dizzy trying the htc vive.
- ionised 11y agoI didn't feel anything like that when I used DK2 to play Elite: Dangerous and mess about with the Rift demos.
- erikpukinskis 11y agoDifferent VR devices are different. The GearVR for example has no positional tracking, which can make people very sick. Oculus has been focused almost entirely on fixing nausea issues one by one for the last 4 years. In addition game design choices have a huge effect. Games will be rated on a scale of how nauseating they can be. The most accessible experiences will be no more nauseating than sitting at the bus stop.