3 ms·
Besides gaming and AE is there any reason to get this?
by wehadfun 11y ago
Besides gaming and AE is there any reason to get this?
- Sven7 11y agoIf you are a pro athlete it allows you to practice your swing or your serve.
- ceejayoz 11y agoIf you're a pro athlete you're going to use the real thing.
- strictnein 11y agoNo, you're going to do both. Football players already spend tons of time watching film. This is an extension of that.
- deleted 11y ago[deleted]
- erikpukinskis 11y agoVR is the real thing. You still throw the football. You just get to see exactly what you did, and how it compares with the throws before and after. And you can get things like realtime audio feedback while you move to give you information about where your body is relative to where you're trying to train to. The possibilities are infinite.
- chrisdbaldwin 11y agoQB training is very compelling.
- strictnein 11y agoSounds silly, but I know the Minnesota Vikings (an NFL team) used a VR setup for some practice this year, to help increase situational awareness. http://espn.go.com/nfl/story/_/id/13328295/minnesota-vikings-begin-virtual-reality-system http://espn.go.com/nfl/story/_/id/13328295/minnesota-vikings...
- FilterSweep 11y agoTrue, but pro athletes have already had other proprietary technology for the past year. Oculus might not even be the best solution currently for athletic performance. A cool read on Stanford Football's use of Virtual Reality in practice settings [0] [0]: http://www.mercurynews.com/49ers/ci_28784441/virtual-reality-qbs-stanford-football-at-forefront http://www.mercurynews.com/49ers/ci_28784441/virtual-reality...
- thenomad 11y agoIf you're a 3D artist or programmer you'll probably find uses for it soon enough. Either making 3D art in it (something I've already done at a simple level, and will do more of once more tools are compatible) or making VR applications for other people.
- soylentcola 11y agoSame here. I like to play around in Cinema4D and I've started to learn the basics of UE with my DK2. Even just making neat environments to walk around in is a load of fun and the applications will reach far beyond video games as the tech matures. Still gonna hold off on this and thankfully I can still do stuff with the DK2 until future runtimes stop supporting it in newer applications. I'm mostly just looking forward to watching the whole platform (VR in general) evolve past the initial "make Fallout/Minecraft/CoD in VR" phase and get into more immersive movies, VR telepresence, and new ways to communicate and create stuff.