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WebGL is terribly different across browsers. I run a small game company and we write our games in Unity3D. Exporting them for the web is an exercise in self-fla
by themartorana 11y ago
WebGL is terribly different across browsers. I run a small game company and we write our games in Unity3D. Exporting them for the web is an exercise in self-flagellation. Starting with Chrome, browsers are killing plugin support of any kind before a viable alternative is ready - and WebGL is certainly not ready. We still support the Unity plugin on Firefox, but can't do a WebGL fallback yet because the tech just isn't there yet.
(Yes, Unity's WebGL exporter is also in the mix, but browser rendering and support for the exported game is still wildly different across browsers.)