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Not that I've used Asesprite, and since its completely possible to avoid this I might be just spreading FUD or something, but one reason to avoid using somethin
by yoklov 11y ago
Not that I've used Asesprite, and since its completely possible to avoid this I might be just spreading FUD or something, but one reason to avoid using something like SDL, Allegro, SFML, GLFW, etc, for a desktop application is that the style you typically use to write those (update at 30 or 60fps always) has very poor power consumption.
When you don't care about this, it opens up a lot of possibilities for making your life easier though. Immediate mode UIs are an easy way of getting what is basically a poor man's reactive data binding, and while they don't necessitate this style, they work best with it (and avoiding it with them can be a little tricky).
But again, never used Aesprite so I can't say if it does this. My suspicion would be that it doesn't! It's worth keeping in mind as a tool though.
- zamalek 11y ago> update at 30 or 60fps always Actually neither OpenGL nor DirectX force you to do this - it's just what game loops set out to do. There isn't anything stopping you from calling Present as infrequently as you want (i.e. when something changes). What you are saying might hold truth because most people don't think about power consumption and could thus end up using a normal game loop for their UI app.
- tony 11y agoAseprite. Way lighter than Photoshop CC or Blender. http://imgur.com/VIKM2Wj http://imgur.com/VIKM2Wj - I have Asepite open with two huge Vladstudio wallpapers and Photoshop and Blender just idling (nothing open). Photoshop CC and Blender register a higher energy impact in OS X. New features get added all the time. If you do try Aseprite and find any problem with it, definitely file an issue. I haven't seen any feedback on power consumption, I imagine due to it being relatively smaller in footprint to other apps graphic artists use. There's probably a lot potential to make it better. I acknowledge your point regarding using those libraries also. In the context of Aseprite and Schism Tracker, the aesthetic plays an important role. Aseprite is for pixel art and its' interface is deliberately done so, Schism Tracker wants to recreate the old DOS app Impulse Tracker. Customizing that to work cross-platform with a widget toolkit probably wouldn't pan out or be nearly as flexible.