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Procedural cities from the Mandalay fractal
- neppo 11y agoWhen I saw these, the alien city from "Rendezvous with Rama" immediately came into my head.
- anc84 11y agoDirect link to just the images (warning, disturbing scrolling behaviour): http://sub.blue/aurullia http://sub.blue/aurullia
- willvarfar 11y agoAbsolutely gorgeous! :D A while back it occurred to me that its easy to combine distance-estimated (DE) fractal rendering with conventional 3D models. Imagine how cool it would be flying around this kind of alien-city-scape in real-time in your browser, shooting at monsters! I found that right now, only simple tunnels render at good-enough speed to be combined with classic 3D models and DE-based collision detection. My Ludum Dare game entry based on it: http://williame.github.io/LD/33/index.html http://williame.github.io/LD/33/index.html The future will bring fast-enough fractal rendering! :D EDIT to add: well worth looking at: http://www.shadertoy.com http://www.shadertoy.com and http://www.fractalforums.com/images-showcase-(rate-my-fractal)/ http://www.fractalforums.com/images-showcase-(rate-my-fracta...
- icc97 11y agothat's an awesome piece of work
- throwupper247 11y agoFor a game you could precalc the collision boxes as polygons or whatever your models use.
- IanCal 11y agoThe link has a trailing slash on for me, which results in a 403, removing the trailing slash works. Gorgeous work.
- hcrisp 11y agoMore impressive fractal landscapes using Fragmentarium here:https://www.flickr.com/photos/syntopia/favorites https://www.flickr.com/photos/syntopia/favorites
- smoorman1024 11y agoAn instance of Fractal Lab you can play with: http://hirnsohle.de/test/fractalLab/ http://hirnsohle.de/test/fractalLab/
- TeMPOraL 11y agoBeautiful. Ah, the cities we wish we would have :). I wonder though what's the state of the art for generating real-looking Western cities - i.e. the unplanned mess we live in. Some fractal base and then random outgrowths maybe?
- pavel_lishin 11y agoWell, there's this: http://www.shamusyoung.com/twentysidedtale/?p=3301 http://www.shamusyoung.com/twentysidedtale/?p=3301 And there's another project that I can't seem to find right now, lost in my bookmarks or RSS feeds.
- nekopa 11y agoI wonder if this is how we will eventually create cities using nanobots. Give them a finely tuned fractal formula, and let them go. Who says grey goo has to be goo?
- sp332 11y agoBut after a nanobot fails, it just become dust that casually slides through your cell walls.
- gedy 11y agoOh this is beautiful, nice work. Many (wow 12 already) years ago I did something related with iterated function systems and custom code. It was extremely tedious however, and used POV-Ray as renderer: https://vimeo.com/105317159 https://vimeo.com/105317159 Again, lovely work.
- vosper 11y agoThese are really beautiful. Has anyone here ever delved into creating fractals with the various tools that are out there? I don't have a strong math background, but I've always thought these things are wonderful. I'd be interested in creating my own, but I don't really know where to start (I don't want to learn the math, or write a renderer; I don't have the time).
- SixSigma 11y agoThis video from Mandelbulb Maniacs popped up on my facebook today. https://www.facebook.com/Atomicat/videos/10156387634450402/ https://www.facebook.com/Atomicat/videos/10156387634450402/
- douche 11y agoCool. Has kind of an H.R. Geiger vibe to it.