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> Until I can get one for at most $200 and use without a beefy PC I'll pass. That's fair, but not really relevant. There are more than enough people willing t
by ramblerman 11y ago
> Until I can get one for at most $200 and use without a beefy PC I'll pass.
That's fair, but not really relevant.
There are more than enough people willing to pay to meet the early adopter 'exclusivity' target they are going for. And If they deliver it right (and the included games are half decent) word of mouth, and trying it at a friends house can create a snowball effect.
The question is if VR is ready for the mainstream and vice versa. That will be down to the ingenuity of developers and the capability of the hardware. I don't think cost or the current limitation to PC is at all relevant in that aspect. Of course these will spill over to consoles in time if it is successful, and of course they will become cheaper if mass demand follows.