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The key concept here is "presence". The Oculus is good enough that 9 out of 10 people standing on a Minecraft cliff refuse to jump off of it when using the Rif
by saturdaysaint 11y ago
The key concept here is "presence". The Oculus is good enough that 9 out of 10 people standing on a Minecraft cliff refuse to jump off of it when using the Rift. Compare to non-VR: how many people had to stop playing Assassin's Creed or Just Cause because they were too afraid to jump from tall heights? My guess is: not many.
In a very visceral sense, then, VR isn't just better than non-VR - it's practically a whole new thing. If you're looking for AAA titles, you should realize that you're basically looking for titles from an entirely different medium. Like the leap from 2D to 3D in the 90's, I imagine that the big breakthrough games will be built for the medium (like Doom and Quake). Since the past few generations of games have made heavy use of 3rd person cameras, I'd almost bet this will be the case.
- ethbro 11y agoExactly. Doom was popular because it was a more immersive experience of hell than anything that came before (remember, this was two years before Win95 Ba-Dum Tshh). The content was far less important than the novel and superior medium.