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Update on Oculus Touch Ship Date
- awjr 11y agoSubtle hint in that announcement that Rift is good to go this quarter!
- PostThisTooFast 11y agoOculus Rift: Yesterday's gimmick, today! Well, not today. But soon! We hope. YAAAAWWWWWWNNNNN
- daviddumon 11y agoNot sure it's a good idea to separate the 2 product launches. If the Oculus Touch is necessary for a good VR experience, they take the risk of bad reviews while waiting for the control device.
- awjr 11y agoHaving used Oculus to play Elite, Oculus Touch really is not needed. Good voice controls are needed and possibly Kinect.
- Tepix 11y agoYou probably used a HOTAS controller to play Elite. But what about games that have you manipulate objects in 3d space? Only a tracked controller will make it fast, intuitive and efficient.
- awjr 11y agoYes I use a HOTAS controller. You are probably correct, however, even touch shapes your hands, limiting finger manipulation. Something like a glove or Kinect would provide a more granular approach for certain scenarios. I'm pretty sure that we will see a huge number of different devices to affect 3D worlds, touch being one of them.
- haydenlee 11y agoI've used the consumer Rift with and without Touch and it really just comes down to the specific applications. There are plenty of applications where it doesn't make sense to use hand controllers (like space sims or car racing games) and plenty where it makes sense (shooters, social communication). In the long run my guess is more and more apps will use hands but we'll go through a skeuomorphic phase in the beginning where there is no clear input standard and we hold onto inputs from previous platforms.
- Tepix 11y agoApplications with custom controllers such as racing games or flight simulations will work very well, however games that use keyboard+mouse or gamepad represent concepts ported over from pre-VR gaming and in many cases I believe they will be inferior.
- i386081 11y agoSome of those concepts never made sense to me. I'm talking about stuff like Quick Time Events. CoD: AW even went as far as "press F to pay respects".
- gloves 11y agoJust an opinion, but all the hype around VR seems a little overblown so far as the consumer side goes for me... the rift still looks too big and the applications clunky. I haven't heard of any AAA games coming to the rift (happy to be corrected) - so I wonder whether this is just another hyped industry. Where I can see it being more useful is things like heavy industry for controlling robots and training for doctors - far more industrially based. Even teaching would be cool - imagine the history lessons. Will be interesting to see the industry develop...
- return0 11y agoBiggest concern is nausea and vision problems that will make game playing problematic. It will find its way into social VR experiences and architecture/enginnering/medical stuff. Technically its not hyped - it's a feat- but i think commercially it's overhyped.
- Lewton 11y agovrporn alone could keep this industry afloat
- valarauca1 11y agoPorn industry adoption is likely closest thing to a sure thing the tech industry has in terms of a oracle. Its been the tipping point in: VHS Dvd Bluray Web
- Tepix 11y agoI don't see how the porn industry had a big role in pushing the web forward, care to elaborate?
- estel 11y agoDidn't the porn industry adopt HDDVD until they realised that Bluray was winning?
- threeseed 11y agoNo it hasn't. This is just a myth. DVD/BluRay were all successful purely because the largest CE companies put their might behind it and pushed it forward. Arguably the Playstation was a far bigger influence. The Web never had Porn for quite a while (I had a 1200bps modem and remember the early days pretty well). Sites like Yahoo, Netscape etc were the reason the Web was successful. Porn was mostly Hotline Client, Usenet, Private FTP and BBS accounts. Even then Porn was never popular until Quicktime came about.
- Tepix 11y agoA VR HMD without tracked hand controllers is not the real thing (I know, I have owned the DK1, DK2 and Gear VR). The first thing someone new to VR does after entering VR is raising the hands and looking at them (or not, due to lack of tracking). Bundling the Oculus Rift with a XBox One controller will encourage developers to support this immersion-breaking controller instead of taking the leap to a virtual reality environment where you manipulate objects by moving your hands to their location in space, something that is completely intuitive. I understand why Oculus is doing it - they originally stated that if they don't ship by the end of 2015 something has seriously gone wrong - but I don't like it. It appears that Oculus' biggest competitor, the HTC Vive - which includes tracked controllers - will be available earlier than the Oculus touch.