4 ms·
Each entry in that series tells you something about the history of gaming at the time. AOE1 made some great innovations in order to handle "1500 archers at 28.8
by brownbat 11y ago
Each entry in that series tells you something about the history of gaming at the time. AOE1 made some great innovations in order to handle "1500 archers at 28.8kbps."[0] Conquerers was the dawn of expansions and ultimately DLC.
AoE Online had a bunch of interesting ideas, letting players customize their civilizations ala MMORPGs or MOBAs. Interesting quests too, and good coop for the story mode, something I've always wanted RTS games to pull off better.
They did not need to make it an actual MMO with central servers though, and because it never attracted a playerbase / they couldn't monetize it, it was killed off (meaning completely unplayable) in a pretty short time frame. This seems pretty typical for games of today though, tying them to a central server for an unnecessary social or data tracking layer, dooming them to die in a few years when the income slows down a bit.
AOE2 was privileged to come from a time where installing a game meant you owned it, and you could probably play it with your kids. Maybe you could even take it apart and rebuild it better. We're living in a world now where a lot of games are ephemeral, the world may have no idea what it's like to play them after a few years, once the servers are shut down to run something newer.
[0] http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php http://www.gamasutra.com/view/feature/131503/1500_archers_on...
- TimJYoung 11y agoRe: owning the game - so very true. I'm going to date myself here, but I remember picking out the box for AOE2 with my kids at CompUSA. We played that game a lot, and it was a wonderful bonding experience that we still talk about.
- TrevorJ 11y agoOh man, my dad and I went to compUSA all the time when I was growing up. Great memories.