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> This wasn't just the terrain, but the mechanics of the maps themselves. It was part "programming" as well as part design. This was what I loved about Starcra
by ixwt 11y ago
> This wasn't just the terrain, but the mechanics of the maps themselves. It was part "programming" as well as part design.
This was what I loved about Starcraft: Brood War and Warcraft 3. Warcraft 3 is where the game DOTA came from, and pretty much spawned the entire MOBA genre.
That, and these map creation utilities (including the one from AoM) was what got me into computer programming.