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That was tense!!! Seems that Pac Man had better ghosts than the baddies in this game, still felt I had to watch it to the end. From what I remember there was n
by Theodores 11y ago
That was tense!!! Seems that Pac Man had better ghosts than the baddies in this game, still felt I had to watch it to the end.
From what I remember there was no discussion of how to actually do copy protection in magazine articles, as in the early magazines that published reams of assembly or hex that you could type in, yet, concurrent with this era there were plenty of copy protection schemes, as evidenced. So it was not as if you could easily use a few well known tools and techniques to obfuscate code. People were very much on their own but the games companies would have been able to put resources into protection and learn how others do it. This know how must have travelled word of mouth between publishers and developers as copy protection was vital for revenue in an era when everything was instantly copied and shared as a matter of course. What else were games for?!?
Anyway I think that even though there was not a lot of published material on obfuscation there must have been those that were well connected enough to know a library of techniques for copy protection. These guys would have found work with games publishers, their work being integral to publication. This was by then just capitalism and the resultant specialisms in the marketplace.