3 ms·
Although cool, this is not a particularly novel idea. I remember reading a 2007 SIGGRAPH paper about something similar Valve did in HL2 (or maybe it was Orange
by dvt 11y ago
Although cool, this is not a particularly novel idea.
I remember reading a 2007 SIGGRAPH paper about something similar Valve did in HL2 (or maybe it was Orange Box). Either way, it was a similar method of rendering vector textures via distance fields. Here it is: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_...
- nanodeath 11y ago...did you read the article? This exact paper was referenced in the second section.
- mattzito 11y agoThis isn't my field of expertise, so maybe I'm missing something, but the article cites the paper you describe in literally the second paragraph.
- mattdesl 11y agoSigned-distance field fonts (as described in that paper by Valve) is very different form the OP's approach.