4 ms·
Very clever technique! It seems more true to letterforms than SDF. Seems like it might need more texture bandwidth/dependent reads than SDF, but less texture me
by pshc 11y ago
Very clever technique! It seems more true to letterforms than SDF. Seems like it might need more texture bandwidth/dependent reads than SDF, but less texture memory as a whole?
I've been looking at different text rendering methods for a VR engine. I wonder if this technique works in 3D space? If so I'll give it a shot, benchmark it against SDF :)
- DonHopkins 11y agoI'm using TextMesh Pro for a VR/AR application in Unity called Pantomime, and it works great for text in the 3d world space, as well as 2d gui dialogs. You can get up really close to the text, and it looks perfect. I posted some links to demos on the TextMesh Pro forum here: http://digitalnativestudios.com/forum/index.php?topic=470.msg3493#msg3493 http://digitalnativestudios.com/forum/index.php?topic=470.ms... Some discussion about text in VR: https://www.reddit.com/r/oculusdev/comments/34d8nm/reading_in_the_dk2/ https://www.reddit.com/r/oculusdev/comments/34d8nm/reading_i... More about Pantomime: http://pantomimecorp.com http://pantomimecorp.com