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Not just Architecture, but Town Planning: When I was studying Architecture I did a group research project around this very idea, but limited it to public space
by triggercut 11y ago
Not just Architecture, but Town Planning:
When I was studying Architecture I did a group research project around this very idea, but limited it to public space in cities (particularly the one I was in at the time).
We took many recordings in Parks, Retail heavy streets, Business centers (on the weekend), tourist areas etc... We asked people to listen to the recordings and rate things like "Does this space feel Cold or Warm"? As well as asking them to draw a diagram of what they imagined (which is a whole other area of interesting research that I can't remember the name of off the top of my head).
Going through the literature, and more scientific studies, the short history is it's thought we evolved to associate loud, bass sounds, (which are less directional and imply larger masses) with danger (eg, thunder, large earth movements), which can lead to an increased amount of cortisol expression in children. It's less pronounced in adults suggesting that we get used to it when we realise it's not a real threat (CBT).
One paper looked at school children near Heathrow Airport vs. in a similar urban area with no air-traffic. The former had much higher cortisol levels generally and performed worse academically after adjusting for other environmental factors. Another looked at offices and the effect of HVAC systems droning away 9-5 (ever noticed when the HVAC goes off at work?)
What we found in our limited study was what you would expect; Places with live background music rated much more favorably. The stand out was Circular Quay (this was Sydney), where there were a lot of buskers and performers interspersed with happy sounding chatter from passes by.
Outdoor areas that reverberate (Martin Place on the weekend with skateboarders) as you can imagine didn't rate too well.
Not really groundbreaking by any means, but designing space means designing for everything we experience; light, sound, tactility, temporality.
p.s
One of the problems with traditional Architectural education is that it's hard to convey sound design through a visual-centric presentation style, so not many bother. Movement, whether implied or explicit, was always important to me in my designs and relatively easy to visually communicate (animation etc). If I ever go back to finish and become a real Architect, sound will probably be just as important, luckily VR is now at a stage with entry price and skill level where faithfully constructing the sonic profile of a space should be possible and easily communicable.