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"No, not like that. Why are you doing that? What on earth is causing that? What can I do to change it? I'll throw away the ones that don't work - oh, there are
by sago 11y ago
"No, not like that. Why are you doing that? What on earth is causing that? What can I do to change it? I'll throw away the ones that don't work - oh, there are none left. Has it stopped working? Why is it eating 100% CPU and not spitting out any results?"
One of the earliest games projects I worked on with learning AI scrapped the learning AI because it had a habit of sometimes, but rarely, causing the characters to run into the corner of a room and stay there until shot. Nobody had the slightest clue how to 'debug' the neural network to solve the intermittent issue.
It's all fun and games when things are going well. But like Jurassic Park, when it comes to paying customers, eventually there will be running, and screaming.
- habitue 11y agoYeah, it's definitely not there yet. And quite a few Star Trek episodes center around ambiguities in this kind of "programming".
- hardmaru 11y agoThe problem with this particular algorithm is that I needed to have a lot of data to make it sort of work. I'm not sure how your AI was trained to play that game, sounds like a difficult problem-