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> and the way I do it safely is by creating a completely separate user account in Windows Leaving aside the fact that this is not advisable because user to adm
by RaleyField 11y ago
> and the way I do it safely is by creating a completely separate user account in Windows
Leaving aside the fact that this is not advisable because user to admin boundary is a lot more porous than remote boundary I hope you're at least running under local non-admin account because of a certain peculiarity of Microsoft[1]. Microsoft doesn't regard UAC as security boundary for admin accounts and won't fix vulnerabilities that enables software to bypass UAC completely. Under default configuration in Windows 7 and 8 (not sure about 10) all software thus runs effectively under root. Also check what parts of filesystem games will have under that account because by default only files in a few system folders are protected while executables outside can be overwritten.
If you can I'd suggest you use dedicated machine for testing, if that is not possible and if you have compatible hardware then use visualization with bypass for GPU which can speed things to usable levels. If both aren't an option then you could test games on a separate hard disk while having main one disconnected physically, which would leave your attack surface open only to firmware overwrites which aren't very common.
[1] http://www.istartedsomething.com/20090611/ http://www.istartedsomething.com/20090611/