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That's because it's not sexy work, and requires paying some salty dogs from the stateless realm of web programming and server administration to do the work all
by pavement 11y ago
That's because it's not sexy work, and requires paying some salty dogs from the stateless realm of web programming and server administration to do the work all proper.
Perhaps a crisis such as this will motivate some people to shell out some coin, and pay for a reasonable HTTP service, and produce some front-end web apps.
I was enthusiastic about the Linux-based Steam OS, that is, until I noticed that, for whatever reason, they MANDATED a 500GB disk partition, onto which one must load THEIR disk image. Really?
As if Linux users would accept such absurd demands.
- meesterdude 11y agofirst off, 500GB? that's insane. I get the non-sexy aspect of it. But when you love something, everything matters. you're just happy to make any part of it better. Maybe that's what they need: more love of their product, and less focus on... TF2 hats.
- pavement 11y agoCorrection: 1TB for the default image [1] (...although, there are alternatives [2], and will probably require some technical effort to pull off) [1] https://support.steampowered.com/kb_article.php?ref=6372-YZBN-3066 https://support.steampowered.com/kb_article.php?ref=6372-YZB... [2] http://repo.steamstatic.com/steamos/ http://repo.steamstatic.com/steamos/
- knome 11y agoI wonder how much space the average users steam games take up. It's possible they felt it better to demand space for average to high number of game installations up front rather than dealing with users that installed to small partitions and complain that steamos can't install their software. Using their regular linux client, I have more than a hundred gigabytes used between my Steam/ and SteamLibrary/ directories, and I don't even have that many games installed.
- striking 11y agoThose users can then buy super cheap external storage and plug it in via USB. You can make multiple SteamLibrary folders and put them wherever you'd like. I'm almost certain it's an oversight due to not caring.
- dogma1138 11y agoYou can't really load games from USB storage it takes ages and many actually fail. Also steam library can't be set to removable or network storage so if you want to use USB/NAS you'll have to hack it with some softlinks and even that might not work.
- deleted 11y ago[deleted]
- dogma1138 11y agoAAA at at least 20GB in size these days some are 50 or even larger. 1TB requirement (which can be easily circumvented if you use their installer instead of the disk image clone) isn't that big. I also think that SteamOS will end up being used as some sort of P2P cache in the long run those 50GB COD installs can't come cheap.
- dogma1138 11y agoTheir current "default" installation is pretty much a compressed clone of a disk image so the destination has to be the same size as their source this requires no skill to install what so ever. They also have a normal Linux installation mode which you can use but it requires about the same technical skills as installing any OS. Please note that Valve has a pretty damn good picture of how much storage people have, 1TB isn't that big even for an SSD (you can get a sub 200$ 1TB SSD these days). SteamOS is still in Beta I don't see the size requirement (which isn't a real requirement to begin with) to be a real issue considering current gaming hardware. My steam library is over 11TB (not installed ofc) and I've seen bigger, most new AAA game releases are 30-50GB in size.
- spb 11y ago> I was enthusiastic about the Linux-based Steam OS, that is, until I noticed that, for whatever reason, they MANDATED a 500GB disk partition, onto which one must load THEIR disk image. Really? > As if Linux users would accept such absurd demands. Well, yeah, that's SteamOS. Linux users should be installing the standalone Steam client within their existing distro, not a completely separate operating system.