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If you're really interested in maximizing performance, http://lua-users.org/wiki/LuaToCee http://lua-users.org/wiki/LuaToCee can help you turn your Lua code int
by striking 11y ago
If you're really interested in maximizing performance, http://lua-users.org/wiki/LuaToCee http://lua-users.org/wiki/LuaToCee can help you turn your Lua code into C code instead. With some skillful manipulation of liblove, you can compile your game down to a 100% static executable.
But no one's really bothered because Love is best at prototyping than actually releasing games, and performance is "good nuff" at this point in time anyway.