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It's a "problem" even for people on wired net connections. I've got ~10/1 ADSL (nominally 8 megabits on a good day). This console generation is really testing
by voltagex_ 11y ago
It's a "problem" even for people on wired net connections.
I've got ~10/1 ADSL (nominally 8 megabits on a good day). This console generation is really testing the limits of my bandwidth - Halo 5 is 60+ GB, and it doesn't help when you've got errors like http://www.iinet.net.au/status/4438711 http://www.iinet.net.au/status/4438711 happening. 60GB would take 16 hours which is overnight-and-a-bit.
Unfortunately the One is not fault tolerant at all. I'll turn it on in the morning and it won't have started at all (despite having the settings right for "download while in low power mode).
I can't imagine using the Xbox One as a download-only console if you're on anything less than true unlimited data (I did 400GB of XBox/Netflix content alone last month).
I should put this in a blog post at some point but I'm seeing this more and more from Microsoft and Google - assume everyone's on 100MB+ connections.
e.g.
* OneDrive has no LAN sync, placeholder files have been removed so you can't even have your files available "on demand"
* Google removing SD card support left right and centre.
- shmerl 11y ago> It's a "problem" even for people on wired net connections Legacy DSL is indeed a problem for that. High end games (and PC ones are even more so than console ones) are huge. As I wrote below - DRM free games can solve this with services which will just ship you a game on flash storage on demand. DRMed ones however (and most current consoles are sick with DRM) would have an issue with such method. Your option could be ditching such consoles and sticking to DRM-free games and platforms.