4 ms·
They are already cheap and have AAA games have budgets comparable to mid-tier Hollywood movies. Not being able to sell something you bought seems strange to me.
by rangibaby 11y ago
They are already cheap and have AAA games have budgets comparable to mid-tier Hollywood movies. Not being able to sell something you bought seems strange to me.
- Houshalter 11y agoI said cheaper and larger. And that goes especially for smaller games. PC indie games would probably hurt the worst from this. Since I imagine there are far more used copies floating around than people actually playing them. When supply is greater than demand, the price goes towards zero. It's not really strange, it's been this way for years. When have you ever been able to sell software you downloaded? Neither Apple or Google let you sell used apps, steam has never allowed used game sales, etc. And it makes way more sense this way. You are not buying a physical object that took labor and resources to produce. A physical object that would go to waste otherwise. You are buying a bunch of bits which can be copied endlessly. There's no depreciation over time, no downside to buying used over new. No personal attachment to a specific object when you can just download it again when you want to play it. No middlemen to take a cut out of the trade so that you can just buy and sell it at exactly the same price.
- rangibaby 11y agoThat should work both ways then. Games are $60 digital or physical, by your logic they should be way cheaper digital. Game studios can't have it both ways.
- Houshalter 11y agoAs I said, they are. Games made for PC are way cheaper and have way more/better sales. The reason multi-platform games aren't cheaper on PC, is because Gamestop or console makers have contracts that prevent it. If you put your game on PC at a lower price, they will stop selling it.