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How's the performance compared to say Cocos2d-X in C++? For say something like large scale steering forces and Behavior agents?
by seivan 11y ago
How's the performance compared to say Cocos2d-X in C++? For say something like large scale steering forces and Behavior agents?
- striking 11y agoLuaJIT is fast and Love is minimal. It has threads and can callout to C. So performance is good.
- seivan 11y agoTurns out JIT is disabled on iOS and AppleTV. So might not get that boost.
- striking 11y agoIf you're really interested in maximizing performance, http://lua-users.org/wiki/LuaToCee http://lua-users.org/wiki/LuaToCee can help you turn your Lua code into C code instead. With some skillful manipulation of liblove, you can compile your game down to a 100% static executable. But no one's really bothered because Love is best at prototyping than actually releasing games, and performance is "good nuff" at this point in time anyway.