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> You can't just download Windows 10 software and run it on Windows 10 Mobile. That's exactly what you can do, given that the app is written against UWP. We a
by sjmulder 11y ago
> You can't just download Windows 10 software and run it on Windows 10 Mobile.
That's exactly what you can do, given that the app is written against UWP.
We already universal apps between phones and tablets and we use webapps everywhere. Different screen sizes, different usage scenarios, different input methods – those are all things you can adjust your interface for.
- Retric 11y agoBluetooth keyboard and mouse can handle input. So, why can't you run StarCraft II on your phone?
- pc86 11y agoIs StarCraft II written against UWP?
- Retric 11y agoIf there trying to unify platforms then it should not need to be a UWP app. Until then there just adding a new standard. https://xkcd.com/927/ https://xkcd.com/927/ I mean the laptop / phone divide is not all that wide in terms of Ram or Gflops. So, why not just run windows on everything?
- sjmulder 11y agoWindows does run on everything. It won't run plain old Intel Win32 binaries on everything, with good reason. UWP is hardly a new standard. It's the continuation of the Windows Phone/Windows 8 APIs and WPF, which dates back to 2006. I think the biggest issue is that on Win32 both code and developers are much, much more powerful. You can't make Steam for UWP, or an IDE, or something like AutoCad with its plugin support. Other than mobile support, there is little reason to use UWP over Win32 (perhaps with WPF). A shame, because we really need to move on from Win32.