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Well, if you do, let me know. I'd hit it especially if you get a MUD or two up and running, although that might be more than a 64 or 128 could handle. ;) I have
by erickhill 11y ago
Well, if you do, let me know. I'd hit it especially if you get a MUD or two up and running, although that might be more than a 64 or 128 could handle. ;) I have a "museum quality" C64 with an Ultimate II cart for storage, but also a 1541, 1571 and 1581 so I can read disks for you if you want to go snail-mail. A lot of disks can be transferred. I also have a "never used, never sold" Amiga 1200 (which I do indeed use) that I've been beefing up, since I can... CF HDD, extra RAM.
I haven't put either online yet even though there are ways out there. But if you got a BBS going, I'd partake in that. There just isn't anything out there. Everyone has moved to forum software these days (and places like HN!).
See my profile here on HN if you ever want to get in touch.
- SwellJoe 11y ago"I'd hit it especially if you get a MUD or two up and running, although that might be more than a 64 or 128 could handle." I think most MUDs came about on bigger systems (UNIX systems on campuses, predominantly, but they made their way to PCs) but I seem to recall there were a couple for C64, or at least I know I had friends with C64s that logged into systems that offered MUDs. I never caught the MUD bug, though I did play a number of the games offered on various BBSes. Anyway, with VICE, one can readily emulate a C64 or C128 with tremendous resources (hard disks, huge RAM disks and expansion, etc.), so I'm certain running a MUD would be possible and reasonably usable, if any exist. In my digging, I found there's a more recent fork of Color 64 called Centipede 128, which is a native 128 application, and can make use of a lot of advanced resources, like hard disks and extended RAM. While we're shooting the shit about this stuff, I wish more of this development was happening for C128 native. The more I tinker with it, the more annoying it is having such a low res display. Having 80 columns makes it entirely comfortable to use for almost anything, even with my modern 1080p+ habit (hell, I even expect my next phone to have 1080p or better). I use my C64 primarily with MSSIAH for music stuff, and the display is awful. They cram so much on the screen that it's hard to read (but, removing stuff from the screen would make it less useful). A C128 80 column mode would be perfect. Finding programming resources for C128 is also much more difficult. Nonetheless, I'm still looking for a reasonable deal on one. I had a C128D, which I loved, and was a real beast for an 8 bit machine.
- linker3000 11y agoBack in the day, I wrote a vt100/220 emulator in assembler for the C64. It ran in graphics mode using my own bitmapped font to give an 80 column display. Sadly, I don't think I have the code any more.
- SwellJoe 11y agoYeah, I had an 80 column terminal for my C64 or dialing into PC BBSes, but it was really difficult to read. It also used a custom font on a bitmap display such to cram 80 characters on the screen. I don't remember what it was called, but probably was downloaded from a random BBS. I pretty much never used it, because of the ugliness of it. But, the 128 80 column mode was entirely usable (it was at 640x200 or 640x400 interlaced, so it was quite legible, and comparable to PC displays of the time). So, I was able to use PC BBSes comfortably from the 128, but not from the 64. I'd be happier, if more software took advantage of the 128. There aren't even any music trackers for the 128, that I can find.