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Game devs are always the first ones aren't they? Valve is on board: http://wccftech.com/vulkan-reason-create-dx12-backend-valves-ginsburg/ http://wccftech.com
by gnarbarian 11y ago
Game devs are always the first ones aren't they?
Valve is on board:
http://wccftech.com/vulkan-reason-create-dx12-backend-valves-ginsburg/ http://wccftech.com/vulkan-reason-create-dx12-backend-valves...
Nvidia is on board:
https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Vulkan-Nearing-Release https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-V...
Google is onboard for Android:
http://arstechnica.com/gadgets/2015/08/android-to-support-vulkan-graphics-api-the-open-answer-to-metal-and-dx12/ http://arstechnica.com/gadgets/2015/08/android-to-support-vu...
Of course it's too early to know if it will get traction but I am stoked to get a chance to play around with the API. I have a few simulations that no longer work in PyOpenCL and I'm dying to try porting them to something like vulkan.
https://www.youtube.com/watch?v=lnOmy1ly6M0&list=PLCN-Ml6vUJ-JTiqdvcHd0vZVSXDpw_RcW https://www.youtube.com/watch?v=lnOmy1ly6M0&list=PLCN-Ml6vUJ...
- jevinskie 11y agoThat n-body simulation is very cool.
- gnarbarian 11y agothanks! Here's the archived google code project page containing everything: https://code.google.com/p/stableorbit/ https://code.google.com/p/stableorbit/ But I suspect you'd be more interested in the Github branch if you felt like taking a look at how I and a friend butchered some pyopencl example code and got it working: https://github.com/ubernaut/stableorbit/tree/pyopencl-nbody https://github.com/ubernaut/stableorbit/tree/pyopencl-nbody