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Adaptive UI in iOS
- ckurose 11y agoDon't usually associate iOS with fragmentation, but makes sense when it comes to screen sizes I guess - esp w the iPad pro now
- dplgk 11y agoFragmentation is also increased with apple's recent obsession with breaking iOS and/or changing how fundamental APIs work.
- devsquid 11y agoI personally don't equate fragmentation with different screen resolutions/sizes/aspect ratios. An eco system should have a large swathe of options. One size does not fit all in this case. The fragmentation I feel in iOS comes from its tedious way to deal with the different screen types.
- devsquid 11y agoiOS's adaptive display lumps displays into four different categories. A category can have vastly different screen sizes and even different aspect ratios. They are... iPad Pro, iPad (portrait, landscape) iPhone 6 Plus (landscape) iPhone 6, 5, 4S (landscape) iPhone 6 Plus, 6, 5, 4S (portrait) AutoLayout is suppose to fill in the gaps between the different resolutions here, but it doesn't do that great of a job at it. It relies heavily on hardcoded values rather than dynamic values based on the containers size. That coupled with only having 4 distinct size classes makes laying out most views near impossible to rely on AutoLayout alone, you have to manually change the constraints at runtime. I don't find iOS's layout system to be very adaptive at all. The only thing saving it is there are only 6 different resolutions in the entire eco system. With a huge majority of the users on only one or two of those resolutions.
- nmccormack 11y agoDynamic layout can be created based on the size of the container, but it's not the easiest. The trick is getting used to the multiplier value and, where needed, using extra views as dynamically sized "spacer views". Not ideal I'll admit, but it can still be very powerful when used correctly.
- isavegas 11y agoJesus, iPhone app development is pretty much as terrible as I always imagined. Not in the actual development itself, but in convention and mindset.