4 ms·
Doctor Professor is wrong. Including Easy Mode is a catastrophic design flaw. It should be a choice between Normal Mode and Flaming Death Mode. Marketing, pe
by Daniel_Newby 17y ago
Doctor Professor is wrong. Including Easy Mode is a catastrophic design flaw.
It should be a choice between Normal Mode and Flaming Death Mode.
Marketing, people. Marketing.
- lmkg 17y agoThis jogs my memory of another game designer saying how some gross percentage of people always choose 'normal' difficulty, making difficulty modes somewhat redundant anyways. Since all of the people who need the easy mode will play on normal, it probably should be called normal.
- fragmede 17y agoSimilar to how McDonalds no longer has a 'small' size of french frys? How many people are going to play a game on easy and then also play it on normal? I doubt very many at all, and those who do probably won't take the time to go back and compare the two difficulty levels. So you could make normal and easy the exact same. (Hey, this thread was started as an appeal to marketing...)
- RK 17y agoHaving just gotten the new Tony Hawk game as a gift, I was wondering to myself if I would ever play on any setting other than "casual". I'm not a huge gamer, so I kind of doubt I will, except possibly to see what the difference is. Also, I just ordered a small fries from McDonald's when I was there last week.
- cschneid 17y agoCounter argument, I grabbed Rainbow Six Vegas 2 when it was on sale on Steam. I play that on "Realistic" because it's so hard. I normally don't like hard games, but in this case it really changes the feel of the game itself, beyond just making it harder.
- j_baker 17y agoIt depends. For example, you couldn't play the game all the way through in easy mode in Doom. You had to play it in a harder difficulty to get to the third area. This was motivation for me to replay the game at harder difficulties.
- wmf 17y agoSomeone who needs easy mode might start on normal, get to some point where the game becomes impossible, then switch to easy. (Speaking from personal experience here.)
- wtallis 17y agoSmart games will do this for you. For example, Warcraft 3 initially lets you choose between normal and hard, but if you lose a mission, it unlocks easy mode. This way, nobody will end up playing through the game watered-down unless that is the only way they can make it through. Everybody who turns out to be competent will experience the game as intended, regardless of their initial estimation of their abilities.
- AlfaWolph 17y agoLeft 4 Dead's director does this on the fly in-game.. Having and easy time? It throws more at you, less items. Too hard? Opposite.
- iman 17y agoIt's actually a lot more sophisticated than that. Here's a great presentation from Valve about the "AI Director" in Left 4 Dead: http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf http://www.valvesoftware.com/publications/2009/ai_systems_of...
- nazgulnarsil 17y agoi believe there is a condom company that makes normal, large, extra large instead of small, medium, large.