4 ms·
Yes I think that's right. If all cells exist 2 possibilities for the generation counter is not enough, but 3 possibilities is. For example this rule works:
by jules 17y ago
Yes I think that's right. If all cells exist 2 possibilities for the generation counter is not enough, but 3 possibilities is. For example this rule works:
01 -- the 0 is behind
12 -- the 1 is behind
20 -- the 2 is behind
If you have non existing cells the generation counter needs to be able to go arbitrarily large (which is why it does in my program):
000 888
1 7
2 6
3 5
4444444
Lets go back to the situation where all cells exist.
In the game of life cells can only have 2 states (live or dead). In the asynchronous version they have 6 states: 2 for dead/alive * 3 for the generation counter. You could view the asynchronous version as another cellular automaton (with more possible states and different update rules).
I think you can write a procedure that takes the rules of a synchronous cellular automaton and returns a new cellular automaton that is the asynchronous version of the original.
So you could structure the program like this:
1) A function to convert an automaton to its asynchronous version
2) An asynchronous cellular automaton simulator. Instead of updating all cells in sync it updates randomly.
Edit: it's not hard actually. If the original has n states then the new one has 3n^2 states. The update rules are straightforward, but you get a huge number of them. E.g. for the game of life the original automaton has 2^9 rules (one for every possible 3x3 grid), and the asynchronous version has 12^9 rules.
- jacquesm 17y agoSuper stuff. Ok, now to go and design the thing, you game ? If so drop me an email. It's been a long long time since I've done gate level logic but this is a very interesting little project.
- jules 17y agoDo you mean with real hardware? I have never done any hardware stuff, but I'd like to learn. Where do I start? :)
- jacquesm 17y agoCan you send me an email please, j@ww.com This thread is getting overlong and is about to go out of sight for me, it's already on one of the last pages of my comment history.