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Of course this project doesn't have those nasty hooks and a very small art asset collection. I'd worked on a similar project to yours years ago and we ended up
by throwaway13337 11y ago
Of course this project doesn't have those nasty hooks and a very small art asset collection.
I'd worked on a similar project to yours years ago and we ended up building a separate application for mobile after the web project. They are different form factors even if everything behind the scenes 'just worked'. I think we agree :)
I was just amazed at the progress unity's webgl target has made. You see with my original post that I was pretty dismissive of it until I gave it another try.