3 ms·
Ignore all the people here telling you to open-source this (for now). You have a product and a compelling story. This could be one of the rare games that actual
by JabavuAdams 11y ago
Ignore all the people here telling you to open-source this (for now). You have a product and a compelling story. This could be one of the rare games that actually makes money.
Once you have a playable game that looks good and is fun, your main problem is getting noticed and making it easy for people to get your game and pay you for it.
You've got a good story, which is key to marketing and getting noticed. You worked on a game for 6 years -- that sounds crazy. The media likes crazy. You're on social assistance -- people love feel-good rags-to-riches stories. So those boxes are checked.
Look at all the help that random people on HN have already offered!
I'd say run with this ... and ignore the open-sourcing advice. Only open-source it if either you've given up on profiting from it (as a product rather than a portfolio piece).
There've already been a lot of good suggestions about hosting and putting up a website, so I wont' repeat those.
- deleted 11y ago[deleted]
- SyneRyder 11y agoAbsolutely agree with this. I haven't even played the game yet, but what I find compelling is the "worked on making this for 6 years" / "I'm a self-taught programmer" / "I can't afford a domain" story. If there was a website with a Buy Now button I'd already be clicking it.