3 ms·
It's mostly just Unity3d and lots of elbow grease. I used blender for the 3d objects and animations. I used inkscape and the gimp for a lot of the texture wor
by isaiahg 11y ago
It's mostly just Unity3d and lots of elbow grease.
I used blender for the 3d objects and animations.
I used inkscape and the gimp for a lot of the texture work.
I used audacity for a lot of the audio work.
I also made my own library for data serialization with generics. It's pretty cool because you can have multiple tables with any data type and it'll just take care of it for you. I'd like to make it able to update to and from a server someday. C# really makes it easy though.
None of the tech is crazy, but you can make the Sistine chapel with mud and a stick if you poke it long enough.