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It's just frustrating how everything GPU related is fragmented, mostly proprietary, overly complex and hard to use. Cuda? nvidia only, directX? windows only, Me
by legulere 11y ago
It's just frustrating how everything GPU related is fragmented, mostly proprietary, overly complex and hard to use. Cuda? nvidia only, directX? windows only, Metal? iOS/OS X only, OpenGL? too high level, too much stuff, too complex.
If you don't specialize on utilizing graphic cards, then as a normal programmer you simply won't use them. I really hope that Vulkan and SPIR-V might tackle that problem.
- deleted 11y ago[deleted]
- emcq 11y agoEven when you specialize, you aren't privy to the same sort of functionality or information exposed to the inner circle of lead game developers, so you have to spend a lot more effort to gain the same insights.