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From Peter Farago, Flurry's VP of Marketing, in the blog comments: This is a fair question. We feel confident that we are looking at the tablet device for two
by mrshoe 17y ago
From Peter Farago, Flurry's VP of Marketing, in the blog comments:
This is a fair question. We feel confident that we are looking at the tablet device for two main reasons, that I can share with you. Also note that, as a company, we have experience tracking new Apple hardware devices in the past.
1) If this were an iPhone we were looking at, the hardware would tell us when we ask it (via the software). So we can rule out that this is an iPhone. Also, we already see verified iPhone devices testing OS 4.0 and these leave (Apple's Cupertino, CA) campus, whereas this device does not. This makes sense given the secrecy around the new tablet device as the launch event nears.
2) The apps being tested match up to what the devices is supposed to feature (e.g., news, books, etc.). We cannot share further detail here due to Terms of Service agreements we have with customers that use our service, but feel that if you were able to see the data we see, at the level of granularity, it would be clear to you as well.
Of course the truth will be revealed on Wednesday, but we wouldn't publish such a report without a high level of confidence.
Flurry is not interested in building a business on rumor, but rather authority, credibility and accuracy.
Point (2) seems less than rock solid, but (1) lends a bit of credence, especially since they've already seen iPhone OS 4.0 devices. It could just be that they're doing less testing of apps on 3.2 iPhones, however.
- greendestiny 17y agoI really thought it would be unlikely that Apple would let iPhone Apps run unmodified on the tablet, its going to have a larger screen and resolution - that just sounds like a recipe for ugliness especially for games.
- ugh 17y agoLittle app windows?
- greendestiny 17y agoMaybe, I don't think that would be easy from a graphics chip point of view.
- pmjordan 17y agoActually, given that Cocoa Touch is all just drawn to textures which are rendered by the 3D chip, it's trivial. Not sure about apps that directly use 3D, but in the worst case they can draw to a restricted viewport. In light of this, even scaling should be pretty straightforward considering Apple's iron grip on the APIs.