3 ms·
> As a long time MGS fan I can tell you that MGS5 was an unfinished mess. I wouldn't say it was an unfinished mess. It was remarkably polished and bug-free fo
by defen 11y ago
> As a long time MGS fan I can tell you that MGS5 was an unfinished mess.
I wouldn't say it was an unfinished mess. It was remarkably polished and bug-free for a modern 5-platform AAA game. If it had ended with Chapter 1 I think everyone would have been happy with the content and length of the game. Chapter 2 provides closure for a couple story lines and evokes the "Phantom Pain" of the title - you've achieved your revenge, but now what? Life goes on, it is not happily ever after. The repeated missions are "bonus" content that you are not required to do to unlock anything.
> I feel that the game really failed to convince me that any decision I made was particularly evil.
Maybe I'm just a Kojima apologist, but to me this is the genius of the game. You don't think you did anything evil - and it's true, the game doesn't let you do overtly, blatantly obviously evil things like killing the child soldiers or detonating your nukes against civilians (or anyone for that matter). But look at it from an outside perspective - you're building a nuclear-armed mercenary army out of kidnapped soldiers who get thrown in the brig and interrogated / brainwashed by Ocelot. An army that will hire itself out to the highest bidder. Look at the role of real-life PMCs in Africa like Executive Outcomes or Sandline International, or more recently the role of Blackwater in Iraq. Imagine if they had nukes.
Everything you do in the game makes sense and is justified when looked at while you're doing it, but you end up building this giant army that in reality would be a tool of neo-colonialist oppression used to ensure the smooth extraction of raw materials from Africa by multinational corporations.