3 ms·
They lock because the product isn't the hardware, it's the walled garden (for which end users, developers, and publishers all pay their respective admission fee
by 0xcde4c3db 11y ago
They lock because the product isn't the hardware, it's the walled garden (for which end users, developers, and publishers all pay their respective admission fees). They're not interested in encouraging anything outside of that except as lip service to "indie" developers (limited to less efficient frameworks and smaller package sizes if they're allowed at all; if you want to compete with the big boys, you have to pay for the privilege). It's basically the same model as the iOS App Store, except everything is more severe.
- bpye 11y agoI think ID@XBOX allows for indies to get proper access to the hardware? You can ship as a Windows app, but it doesn't appear you're limited to it. I don't personally have access, but that's what their media seems to say.
- 0xcde4c3db 11y agoBy my reading, this is basically a "lite" version of the full-blown approval process: Microsoft still has to individually approve each developer and each game, but the process is much cheaper and less stringent.
- shinymark 11y agoYep, you get full dev kit hardware and SDK access for the XB1. My company is in the program.