4 ms·
Piracy. They need to enforce DRM, requiring a controlled ecosystem. As for making it open and free, they usually want to keep the average quality of game fairly
by Synaesthesia 11y ago
Piracy. They need to enforce DRM, requiring a controlled ecosystem. As for making it open and free, they usually want to keep the average quality of game fairly high.
- elorant 11y agoWell if they didn't price games at $60+ each maybe there would be less incentive for piracy.
- golergka 11y agoWell if I didn't have expensive stuff in my house I wouldn't care about locking it.
- douche 11y agoOr you go the Creative Assembly route, and release less than half the content you already finished for $60, then every two weeks release a $10-15 DLC that unlocks content that shipped on the disk.
- rtpg 11y agoThat sort of price is necessary to run the team needed for a AAA game (mainly for assets I think...) If you don't want AAA games, well all the major consoles have digital games a la Steam that cost less.
- pdkl95 11y agoDRM does not require a closed/controlled ecosystem. The best protection against the development of game-copying modchips on the PS3 was the ability to run Linux on it as an official feature. The serious jailbreaking (which necessarily allowed game-copying) was done only after they pissed off the "other os" crowd by removing it in a later patch. (the fail0verflow's talk[1] at 27C3 on jailbreaking the PS3 is really fun, and they discuss this in detail. (also: as discussed about 35min into [1], using the same nonce for the ECDSA signature of every game? So the keys can be derived from two games, without knowing most of the curve parameters? What was Sony thinking?!) [1] https://www.youtube.com/watch?v=4loZGYqaZ7I https://www.youtube.com/watch?v=4loZGYqaZ7I