11 ms·
I wonder if old school developers are more likely to think of these types of solutions. When I wrote games for older hardware every frickin' thing possible use
by WhitneyLand 11y ago
I wonder if old school developers are more likely to think of these types of solutions.
When I wrote games for older hardware every frickin' thing possible used look up tables to maximize speed.
Coincidentally I received this type of problem later when interviewing at MS, but it wasn't Raymond Chen's group.
- noobermin 11y agoWhat do you mean? They asked you to compute something but expected you to use a lookup table instead?
- WhitneyLand 11y agoYes, it was the only way to speed up an algorithm's implementation and they wanted to see if you could realize that.
- jmount 11y agoTable lookup tended to be fast in the old days before the CPU and memory timings got so far out of whack. Now you need to double check that the calculation isn't in fact faster for the range you are interested in.