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Most game engines are heavily content driven due to the common team makeup of a modern AAA title(last game I worked on was ~10 programmers and ~70 art/design).
by vvanders 11y ago
Most game engines are heavily content driven due to the common team makeup of a modern AAA title(last game I worked on was ~10 programmers and ~70 art/design). Sometimes you get a subset of the source(Half-Life/Quake era stuff was like this).
Some times you don't get any source but the tools are powerful enough to build an entirely new experience(see DOTA/Starcraft mods).
- SmellyGeekBoy 11y ago> Sometimes you get a subset of the source(Half-Life/Quake era stuff was like this). My understanding was that the first Half-Life essentially was just a Quake mod. Amazing stuff.
- vvanders 11y agoNah, from what I remember of the source(the modding SDK exposed a lot of the engine internals) it was a mix of Q1 + Q2(I think the Q2 part was mostly networking code). Keep in mind there was Hammer(the level editing tool) which grew into it's own thing as well.
- tracker1 11y agoIt was a Quake 1 / QuakeWorld mod... I remember playing it via GLQuake, only time I ever played a game more than two days in a row... played so much over that first weekend-week, my muscle memory reset, at work my hands didn't go to the home-row keys on the keyboard for a week.