4 ms·
> "The whole paid mod thing was really frustrating for us. > Basically some people thought we kept it free for the wrong reasons. > I know it's just a
by danneu 11y ago
> "The whole paid mod thing was really frustrating for us.
> Basically some people thought we kept it free for the wrong reasons.
> I know it's just a case of those who shout the loudest are the ones
> you'll hear but it was frustrating because we were certain people
> appreciated our work and now we're not so certain anymore.
> It feels like they only appreciated it as long as it they
> get it for free.
>
> "Even at the thought of players paying just one dollar - some began
> threatening us and some of the reactions were so over board.
> We heard the creator of SkyUI got death threats for what he proposed!"
It's sad that modding is limited to only the people that make a bunch of personal sacrifice like these guys who work 40-60 hour weeks full-time for free.
"Just add a tip jar", the first comment reads. Right, mate. You can head over to Wikipedia right now to see how hard it is to get people to give you money:
http://i.imgur.com/rOyVz43.png http://i.imgur.com/rOyVz43.png
I'd like to see Valve take another shot at baking mod monetization into the Steam platform.
- SXX 11y agoIt's more complicated than you think and there is several issues with mods become paid: - Most of complex mods aren't made from scratch, they're heavily based off many other people's work, some free games assets and usually even illegally extracted assets from other games. Nobody care about that when it's not commercial activity, but for paid product issue with licensing is huge. - Same issue with other copyrighted stuff that isn't game assets: trademark, fictional universes, etc. Currently there is a lot of freedom and you can do whatever you want, but once there going to be any money copyright holders include the worst ones going to put huge pressure on community. So mods based off books, movies, series going to end up with DMCA takedown notice really fast. - % that belong to platform owner and game publisher is abysmal especially considering that some mods is hardly derivative work. So modder who crafter own everything (3D models, textures, animations) still going to give same cut as someone who just reused game assets. - There is huge issues with quality and support. Even now there is issues with broken games on Steam and I have no idea how Valve can handle that. What worse modders can't fix some bugs on their own and there is many cases when game developers just don't care. And that all not include fact that weird monetization model going to demotivate many tool and content creators. Not every game is suitable to sell hats. > I'd like to see Valve take another shot at baking mod monetization into the Steam platform. I would be more happy to see platforms like Patreon become more popular. Support modders or teams directly is much better idea than selling mods. As example here is one of OpenMW developers: https://www.patreon.com/scrawl https://www.patreon.com/scrawl It's not huge amount of money, but OpenMW isn't most popular project around. This isn't really "mod" too, but I remember I seen few Minecraft mod creators there as well.
- CM30 11y agoYeah, pretty much this. I mean, back in the olden days one of the best mods for Doom was Batman Doom, which replaced the Doom enemies with the characters from the comic series and what not. It'd be a legal nightmare to try monetising something like that. Same with the various Lord of the Rings inspired mods for open world games, Zelda Total War, the various mods for GTA that adds characters and vehicles from other franchises... Try and monetise mods, and you pretty much kill this part of the hobby all together.