3 ms·
I think there would be a better case for regulating in game purchases. Some kind of limit, or a at least a warning at the beginning so people know what they are
by petke 11y ago
I think there would be a better case for regulating in game purchases. Some kind of limit, or a at least a warning at the beginning so people know what they are in for. "This game contains purchasable items. You may spend more than 10 000 dollars in this game."
Marketing on the other hand is a different story. We cant really ban that.
- xtian 11y ago> We cant really ban that. Why not?
- fbbbbb 11y agoAnd why not? There are cases over the world where advertising was banned with success. http://www.worldwatch.org/node/5338 http://www.worldwatch.org/node/5338 http://www.telegraph.co.uk/news/worldnews/europe/france/11250670/Grenoble-to-replace-street-advertising-with-trees-and-community-spaces.html http://www.telegraph.co.uk/news/worldnews/europe/france/1125... This is just the first step.
- CM30 11y agoRandom related question then; how do smaller companies and individuals starting out in business for the first time compete? Because as much as advertising and marketing can be sleazy in its execution, it's also potentially a way that smaller companies can compete with incumbents. Remove that, and what's left? Brand recognition and word of mouth. The former is great for multinational corporations, but kind of bad for anyone trying to dethrone them. The latter can be good for smaller companies and individuals, but can take decades to become effective. Banning certain types of advertising is a good idea, but trying to ban all of it would kill competition.