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Congratulations on having the same sort of initial launch problems that other very successful games have! Seriously. There's nothing worse than preparing for s
by thenomad 11y ago
Congratulations on having the same sort of initial launch problems that other very successful games have!
Seriously. There's nothing worse than preparing for scale and then discovering you don't need it because there's not enough interest. Wheras I'm sure you'll get these initial load problems sorted soon enough!
- eterm 11y agoWhile you are correct that it's not good to over-engineer without knowing what is needed, reading this mornings' update shows that while you shouldn't over-prepare for scale and have it unused, this isn't mega-scale: https://discuss.starfighters.io/t/state-of-the-game-last-updated-sunday-morning-cst/1568 https://discuss.starfighters.io/t/state-of-the-game-last-upd... tldr: It took ~3000 game instances from < 5000 sign-ups (and therefore I assume << 5000 concurrent players) to bring the game down.