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In revenue. About 50% of that go to operating costs. Developers need to eat too and they need to have a buffer for the near future. It's not wise to spend it al
by FooBarWidget 17y ago
In revenue. About 50% of that go to operating costs. Developers need to eat too and they need to have a buffer for the near future. It's not wise to spend it all on giving unlimited H.264 licenses to the world.